Abstract

Blake & Virtuality: An Exchange

In a three-part interview, a group of Blakeans and digital artists discuss their endeavors to represent Blake's thought in virtual environments. They explore the practical and theoretical ramifications of Adam Komisaruk and Fred Yee's The Blake Model, and of Steve Guynup's Crystal Cabinet. Issues on the agenda include: the genesis of the projects; the problems of mediation and systematization; spatiality and temporality; identity and difference; determinacy and indeterminacy; multimedia and interdisciplinarity; creativity and the body; praxis and theory; the business of art and the work of the spirit; esoteric and exoteric traditions; the virtual frontier and the future of video gaming.